Targets experienced computer game programmers as well as those interested in computer game development....
|Title||:||Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library)|
|Publisher||:||Wordware Publishing, Inc 1st edition May 25, 2003|
|Number of Pages||:||600 pages|
|File Size||:||960 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Advanced 3D Game Programming with DirectX 9 (Wordware Game Developer's Library) Reviews
"Advanced 3D Game Programming with DirectX 9.0" by Peter Walsh covers a broad range of subjects critical to making games: graphics, artificial intelligence, networking, and mathematics. Priced at just under $60, the book contains eleven chapters that span approximately 520 pages.
I learned programming DirectX 8 months ago just using the SDK, and that created several holes of knowledge on my mind. Now with Advanced 3D Programming with DirectX 9.0, I filled out the missing ideas. This book is clearly explained, and the intro sections could guide a newbie into the field of 3D programming. The code is also easy to understand, and many tables of structures and values where printed on the book, so you don't have to look inside the SDK. Most common fields and values where bolded and explained, making this book useful as a short reference, that's nice. Also, I really enjoyed looking at the pictures on how lighting, texture operations and many other techniques modify the 3D scene. This book is well illustrated.
Because it covers all principal topics on game programming in a straight to the point way and with C++ code, makes it a practical book for learning fast and concise. it is possible to develop an application in less than a semester. I recommend it to students and people who prefer reading a book than the DX API documentation from the screen. Hope to see "Advanced 3D Game programming with DX10" someday (anyway it should be called "Intermediate" instead of "Advanced")
For the most part of this book, its trying to fill its 500 pages with images and function references that are essentially a copy/paste from the freely available DirectX SDK. The book's content is either SDK material or completely basic stuff. Even the introductory books that I have read are far more advanced than this one.
I only rate this one star because I cannot rate it no stars.